These are ESTIMATES, not guarantees. Actual development habits tend to be chaotic and I'll work on things outside the roadmap often, for better or worse.
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1.7.X UI REWORK
- Bug fixes & polish on the newly implemented UI
- Extended tutorial
- Settings UI rework
- Changes based on player feedback to the 1.7.0 update
- Undo/Redo buttons
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1.8.0 AUDIO + DESKTOP
- Desktop release on Steam Early Access + Itch.io
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First audio implementation, many things will reuse the same sound effects at first. Total implementation will be gradual.
- Partial controller support
- A way to set custom keybindings
- A trailer with sound effects
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1.8.X AUDIO + DESKTOP POLISH/FIXES
- Bug fixes and polish
- Full controller support
- Gradual implementation of more sound effects
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1.9.0 UNIT BEHAVIOR
- More interesting not-in-combat behaviors
- Better pathfinding around sandbags
- Capture the flag mechanics
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1.9.X POLISH
- Bug fixes and polish based on player feedback
- Gradual implementation of more sound effects
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1.10.0 PROFESSIONAL
- Full Steam Release
- Localization (which specifically TBD)
- Full sound effects implementation
- Music
- Professional rework of some art assets
- Fancy shaders for shockwaves and other effects
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1.10.X
- Bug fixes and polish based on player feedback
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THEREAFTER
- It will be easier to focus on making Weapons, Units, Terrain, etc once the core systems are in place and polished.
- DLC will be considered as a way to support continued development in the long-term.
- I have a massive list of things I would love to add someday, but I don't want to overpromise so I won't share much more yet