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Roadmap
These are ESTIMATES, not guarantees. Actual development habits tend to be chaotic and I'll work on things outside the roadmap often, for better or worse.
  • 1.7.X UI REWORK
    • Bug fixes & polish on the newly implemented UI
    • Extended tutorial
    • Settings UI rework
    • Changes based on player feedback to the 1.7.0 update
    • Undo/Redo buttons
  • 1.8.0 AUDIO + DESKTOP
    • Desktop release on Steam Early Access + Itch.io
    • First audio implementation, many things will reuse the same sound effects at first. Total implementation will be gradual.
    • Partial controller support
    • A way to set custom keybindings
    • A trailer with sound effects
  • 1.8.X AUDIO + DESKTOP POLISH/FIXES
    • Bug fixes and polish
    • Full controller support
    • Gradual implementation of more sound effects
  • 1.9.0 UNIT BEHAVIOR
    • More interesting not-in-combat behaviors
    • Better pathfinding around sandbags
    • Capture the flag mechanics
  • 1.9.X POLISH
    • Bug fixes and polish based on player feedback
    • Gradual implementation of more sound effects
  • 1.10.0 PROFESSIONAL
    • Full Steam Release
    • Localization (which specifically TBD)
    • Full sound effects implementation
    • Music
    • Professional rework of some art assets
    • Fancy shaders for shockwaves and other effects
  • 1.10.X
    • Bug fixes and polish based on player feedback
  • THEREAFTER
    • It will be easier to focus on making Weapons, Units, Terrain, etc once the core systems are in place and polished.
    • DLC will be considered as a way to support continued development in the long-term.
    • I have a massive list of things I would love to add someday, but I don't want to overpromise so I won't share much more yet