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Sandbox Zombies
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This roadmap is to give a general idea of where I'm trying to take Sandbox Zombies next.
Stretch Goals:
August 2024
  • Added a new setting to change the ground appearance. Now defaults to "concrete"
  • Added an option to give units extra health
  • 5 New free weapons:
    • Hunter's Crossbow
    • Sleek Shotgun
    • Overclocked Shotgun
    • Rusty Shotgun
    • Zephyr Thrower
  • 3 New premium weapons:
    • Infection Thrower
    • Infectious Shotgun
    • Cryo Shotgun
  • Performance optimizations
  • Blunderbuss fire rate reduced
  • Large units now freeze less easily than small units
  • Frost thrower and cryo piercers can now be used to put out fires
  • Frost turrets will now put out fires
  • Minor improvements to frozen unit shattering particle effects
  • All spawners now have a more equal chance of getting to spawn units when near the unit limit
  • Added ghost "entrails"
  • Territory icons are now a bit smaller when the "Show Territory" setting is set to "Minimal"
  • Changed default "Show Territory" setting to "Minimal"
May 2024
  • Fixed bugs 1.6.2 introduced with vampire and werewolf transformations
May 2024
  • New setting: "Game Speed"
  • New setting: "Friendly Fire"
  • The "Show Ground Mess" setting now defaults to "No Gore" for new players
  • Game simulation will now pause when FPS is low, to avoid locking up the UI. A new setting will allow you to set the fps this roughly happens at
  • Added an FPS counter. By default it only appears when the FPS is below the threshold for pausing the game simulation
  • Added descriptions to some settings options
  • Corner buttons light up more when toggled on
  • Corner buttons stay toggled on when switching between terrain, units, and control
  • Undiscovered options can now be used if you triple-tap them
  • Sun and moon UI can now be used while a corner button is active
May 2024
  • Fixed a crash affecting some users
  • Fixed starred and locked levels not staying that way upon restart
May 2024
  • Menu UI overhaul
  • Minor performance optimizations
  • Free players can now have as many levels as premium players (99)
  • New option for the "Show Ground Mess" setting: "No Gore"
  • New option for the "Show Territory" setting: "Minimal"
  • New option for the "Show Descriptions" setting to disable showing names too
  • New options to set the fire spread chance
  • New setting: "Corner Buttons Mode"
  • New setting: "Mop Cleans Territory"
  • New setting: "Quick Reset Button"
  • New setting: "Gimme" to not have to discover options to use them
  • Tutorial improvements
  • Increased sword range
  • Fixed a bug where the zombie skeleton option couldn't be discovered
  • Fixed a bug where units kept trying to heal at medplates after they lost power
  • Fixed a bug where units would get stuck walking into turrets
April 2024
  • Improved tutorial, some options are now discovered as you play
  • Added healthbars (and a setting to turn them off)
  • Selection UI is now smaller
  • Selection UI now remembers your choices when you leave the game screen
  • Removed the brainworms tray setting again
  • Added a title to the alliance editor
  • Lower-left corner buttons can now be double-tapped to stay active
  • Lightened zombie territory color
  • Entrails now fly along the direction the unit was attacked
  • Removed the experimental alternate selection UI (lmk if you miss it)
  • Increased werewolf health regeneration speed
  • Locust breath option is now available for zombies
  • Fixed ancient divine halo sometimes using the wrong icons
  • Player-controlled units with ancient divine powers can now heal
  • Fixed an issue with the back button on the settings page
  • Minor UI polish
  • Added new developer level: "Reinforcements"
May 2024
  • Unclaimed ground is now grey instead of white
  • Changed vampire and holy alliance territory colors
  • Turrets and spawners now claim territory
  • Bats now flash when hitting enemies
March 2024
  • Fixed a bug where pressing the delete button would delete things behind it
March 2024
  • New tileset and selection UI look
  • Updated lenient door appearance
  • Updated mud appearance to fit the tileset
  • Fixed non-zombie locusts infecting victims with zombification
  • The brainsworms tray is now available when using ancient divine powers
  • Tweaked ai for units with ancient divine powers to fix some issues
  • Units can now attack with ancient divine powers and firebreath at the same time
  • Fixed player-controlled units with ancient divine powers being unable to transform ghosts
  • Experimental selection UI moved to hidden settings
March 2024
  • Added a hitflash effect when units get damaged
  • Added a setting to disable the hitflash effect
  • Lower-left corner buttons updated
  • Units and terrain hit by paintballs are now brighter
  • Zombie locusts
  • Sun and Moon are easier to drag now, and the arc brightens as you drag along it
  • The setting to toggle the brainworm tray is back, for now
  • Added the old divine powers as an option
  • Yellow team is free again
February 2024
  • New free Protective Amulet option
  • Some trays on the classic selection UI can now be individually collapsed
  • Selection UI now remembers separate choices for each unit type
  • Different units now have different default weapons
  • Removed the Brainworms Tray setting, it is now always available
  • Fixed an issue which made it easy to select options on the sidebar by accident while it's closed
  • Med plates can now be controlled by power sources
  • Med plates now have an option to only heal certain alliances
  • Units with waterthrowers and waterthrower turrets will now put out crate fires
  • Units with waterthrowers and waterthrower turrets no longer douse allies with the TeleLog ability
  • Units with Locust Breath who are otherwise unarmed no longer flee
  • Fixed a bug where player-controlled zombie ghouls who ate zombies lost player control
  • Player-controlled units on fire will now run forwards if the player doesn't hold a direction
  • When only turrets are player-controlled, the movement joystick no longer appears
  • Made werewolf witches more transparent to make it more obvious they're ghostly
  • Updated witch magic projectile image
  • Witch magic projectile turn speed now slows over time
  • Ghostly units are now always drawn above other units
  • Fixed a bug where lineshot weapons shot into the bottom of metal crates would richochet upwards
  • Fixed another visual bug with spawner ring colors
  • Explosions no longer damage crates through walls
  • Slight changes to the tutorial
  • Added a slight shadow to some text
  • Ninjas no longer have visible hair
  • The TeleLog ability is now lost if a unit is hit by paintballs or water
February 2024
  • Fixed a bug which caused the sidebar to be unusable on some screens
February 2024
  • Mop UI now puts out fires
  • Vampiric powers now spread zombification infections
  • Added Locust Breath as a premium option for most units
  • Units with locust breath now occasionally give off particle effects
  • Non-mummies with locust breath now also emit particles/locusts on damage/death
  • Skeletons spawned from locusts can no longer have locust breath themselves
  • Units can now have firebreath and locust breath at the same time
  • Units with firebreath now thaw out of ice quickly
  • Ghosts can no longer catch on fire (which was possible if they had firebreath)
  • Fixed a bug where units with firebreath could be both frozen and on fire
  • Fixed a bug where units with divine powers would sometimes heal enemies
  • Divine and vampiric powers no longer work while a unit is deeply frozen
  • Updated zombification infection icons in the UI
  • Updated visuals of possessed werewolves and vampires
  • Updated territory sensor appearance
February 2024
  • Divine powers reworked
  • New vampiric powers
  • The brainworms tray now has 3 free options: Holy, Unholy, and Against All
  • Red Team is now allied with the Unholy and Vampire alliances
  • Yellow Team is now allied with the Werewolf alliance
  • Blue Team is now allied with the Unholy alliance and hostile to the Holy alliance
  • Holy and Unholy alliance units are now territorial
  • New 99 spawn limit option for spawners
  • Ninjas with metal armor can now still teleport
  • Added a setting to toggle if levels start out paused
  • Removed hold-to-show-details functionality from selection UI
  • Units on fire lose health slightly faster
  • Units on fire can sometimes randomly have the fire go out
  • Explosions no longer go through walls
  • Units are a bit better at shooting around corners
  • Non-zombified units will now seek out med plates when injured
  • Med plates now put out fires
  • Units no longer drop mops or books when they become zombified
  • Slight changes to the level list screen
  • Developer-made levels now only appear in the level list once the tutorial is complete
  • Added a few more developer-made levels
  • Water will no longer be blocked by allies who it wont help
  • Units on fire no longer seek out territory to claim
  • Units who cant see through fog will no longer try to claim territory within it
  • Slightly decreased deletion tool radius
  • Updated brainworm effect visuals
  • Increased werewolf health
  • Increased demon health
  • Increased werewolf speed
  • Decreased starving ghoul speed
  • Fixed demons losing their invincibility when created from an invincible ghost
  • Ghosts destroy their host's brainworms upon possessing a new unit
  • Fixed a bug which would sometimes cause ghosts to be unable to melee enemies
  • Waterthrower-wielding units hit by paintballs no longer douse allies hit with paintballs
  • Tapping instead of dragging for some actions works better on more screens now
February 2024
  • New infection indicators
  • Zombies will now more often turn victims into zombies instead of killing them
  • Units with a pending zombification infection might turn into a zombie when killed
  • Slight changes to level select screen
  • Fixed a bug where units would get stuck walking into walls
  • Fixed a bug where copying a save might not find an available filename correctly
January 2024
  • Multiple save files
  • Removed level size screen
  • Increased premium level size to 40x40
  • Added a visual effect showing the edges of the level
  • Performance optimizations
  • Separate sun and moon speeds, now allowing eclipses and blood moons
  • New premium Eclipse Panel and Blood Lunar Panel
  • New premium Cryo Rocket Launcher weapon and turret
  • Fixed not saving if territory sensors are set to "hostile" or "allied"
  • Brain worms now die when a unit's zombification infection completes
  • Fixed spawner's ring color flashing
  • Yellow team is premium again
  • Flamethrower turret is no longer premium
  • Crawlers (rats, cockroaches, etc) now despawn when they go under walls
  • Removed divine power option from zombies, since that's the same as zombified priests
  • Ghouls can now be spawned already zombified
  • Ghost alliance is now territorial
  • Territorial ghosts will no longer claim territory in walls
  • Fixed a bug where turret projectiles could not collide with turret rockets
January 2024
  • Added new Hasty one second spawner
  • Added new Territory Sensor
  • Added Divine Powers as an option for some units
  • Added green borders to main menu buttons
  • Fixed a crash which would occur iff Classic Selection UI was disabled
January 2024
  • New free weapons: submachine gun and fire rifle
  • New premium weapons: piercers, super rocket launcher, teleporter gun variants
  • New free blunderbuss turret
  • New premium piercer turrets and super rocket launcher turret
  • Added invincibility option
  • Added reverse sensor
  • Units no longer block terrain from being placed
  • Explosions now damage crates
  • Mop UI now removes crawlers (rats, cockroaches, etc)
  • Frozen units now have to thaw more before they can claw or shoot again
  • Frozen-solid units can no longer claim territory
  • Changes to frozen unit ice transparency
  • Slightly increased blunderbuss reload time
  • Slightly reduced blunderbuss projectile range
  • Slightly decreased uzi range
  • Tripled tommy gun damage
  • Slightly increased pistol damage
  • Slightly increased AK47 damage
  • Defenses tray is now enabled for more units (though not all can wear metal armor)
  • Grouped some types of weapons and turrets together in the UI
  • Flamethrowers, frosthrowers, and demons now fire a higher number of weaker projectiles
  • Fixed units with swords attacking themselves when hostile to their own team
  • Fixed units with swords being resistant to melee attacks while in werewolf form
  • Fixed some visual issues with how some weapons were drawn in unit's hands
  • Added a few menu levels
December 2023
  • Turrets can now be controlled like units
  • Max unit count is now 999 for all level sizes
  • Added a little tutorial
  • Play button now calls more attention to itself
  • Ghouls no longer gain brain worms from victims they devour
  • Fixed a crash which could occur if a crate took too much damage at once
  • Fixed a crash which could occur if a unit went out of bounds
December 2023
  • Added a setting to use an alternative selection UI
  • Fixed a bug where levels with a width or height over 28 wouldn't save properly
  • Unit control can now be toggled while the control UI is active (without pausing)
  • Double tapping premium items now brings you to the unlock screen
  • Fixed a crash which could occur if a unit went out of bounds
December 2023
  • Finally, controllable units
  • Non-zombie melee units no longer try to attack projectiles such as rockets
  • Fixed ghosts taking damage from explosions and swords
  • Fixed melee units with divine powers sometimes not using their powers
  • Fixed a few spots where I forgot to rename the Mind Stealer to Brain Wormifier
  • Updated some descriptions
  • Added lock icons to settings which are only relevant with the premium content
  • Added dates to the changelog
November 2023
  • Mummies now spew locusts and regenerate health
  • Added text displaying the name and description of what you select
  • Added a setting to hide the descriptions
  • Added a Nothing selection option
  • Added settings to toggle fire spreading between crates or between units
  • Tapping the info panel will now close it
  • Renamed Mind Stealer to Brain Wormifier, updated the image
  • Units will now use their weapons more quickly after spawning
  • Rockets can now be shot out of the air
  • Increased heatseeking rocket speed
  • Frost projectiles now pass through fully frozen units
  • Fixed unarmed territorial units not fleeing
  • Explosions no longer give off visual-only particles which go through walls
  • Explosions now create more flames
  • Fixed an issue with flame colors
  • Fixed fire animation stopping when game is paused
  • Slightly decreased chance for flames to set crates on fire
  • Fixed mind control sometimes not working on werewolves and vampires
  • Mind control tray now gives more options to cover edge cases
  • Updated Door icon
  • Fixed skeletons spawning from bones while the game is paused
October 2023
  • New free door variant which closes as soon as it loses power
  • Units that somehow end up in solid terrain will now die
  • Optimizations to how unit overcrowding is calculated
  • It is now grid based, and the crowding level of each tile
  • also helps units decide which route is shortest
  • Fixed some hitbox issues with the sword
  • Brightened sword images
  • Units hit by paintballs can no longer claim territory
  • Units getting zombified now causes spawners to re-spawn them
  • like they used to before 1.4.0
  • Slightly decreased starving ghoul speed
  • Decreased werewolf speed boost
  • Fixed some input priority issues, which were most noticeable while
  • using the Lockable Hold Buttons setting
  • Fixed water thrower turrets not putting out allies on fire
  • Fixed some ai issues with units with water throwers
  • Fixed water not putting out fires on hostile units
  • Some changes to the main menu levels
October 2023
  • New free terrain: Walls
  • Crates now break and can catch on fire
  • Huge units can break through crates
  • Territorial units can now sense unclaimed territory at the edges
  • of their (and their allies) territory
  • Non-territorial units now become territorial while overcrowded
  • This will help funnel zombies the right way when they get stuck
  • This also applies to units standing on a spawner
  • Ninjas are back
  • Added setting: Show Sun and Moon
  • Added descriptions to the turret types
  • Made ghoul entrails closer to their blood color
  • Fixed having made ghouls a bit smaller in 1.4.0
  • Fixed an issue with dragging the day/night slider
  • Fixed missing particle effects on projectile-terrain collisions
  • Fixed scaling issue with alliance icons in the selection ui
October 2023
  • Fixed a visual issue with vampires
  • Fixed selection UI giving two options to zombifiy some units
  • Fixed the mop icon not rotating when using the mop drag UI
October 2023
  • New premium feature: Metal Armor
  • New premium terrain: Metal Crate
  • New premium feature: Alliance Editor
  • Alliance tray
  • More flexible ability system. By "ability" I mean stuff like teleportation, divine powers, fire breath, vampirism, lycanthropy, brain worms, etc.
  • Ghouls can gain abilities from units they devour
  • Zombies can keep using most abilities from the zombified unit
  • Vampires and werewolves can use most abilities while transformed
  • Skeletons have some abilities from the dead unit they came from
  • Ghosts can even carry some abilities between units
  • Added a halo visual for units with divine powers
  • Ghouls can now have lycanthropy or vampirism. Werewolf ghouls are now the biggest unit in the game
  • Ghosts can now have lycanthropy or vampirism
  • Mummies can now have lycanthropy or vampirism
  • Witches can now have lycanthropy or vampirism
  • Skeletons can now have lycanthropy or vampirism
  • Skeletons and Ghouls can now be zombified
  • Added options to place units with unfinished infections
  • Mummies, demons, skeletons and ghouls can now be placed already zombified
  • Added more entrail images for werewolves, vampires, ghouls, witches, and demons
  • Ghosts now have health and can be directly melee'd by some units:
    Possessed units (using brain worms or the alliance editor)
    Units with divine powers
    Lycanthropic witches
  • Instead of ninjas being a specific unit, most units can now be given the ability to teleport upon taking damage. Getting hit by a paintball now removes this ability
  • The teleportation ability now has a slight cooldown
  • Witch magic can now hit both enemies and allies, and more reliably does only good things to allies, and bad things to enemies
  • Witch magic projectiles are now released when a witch dies
  • Added crawler bomb option
  • All units have some slight random variation in speed, size, and max health
  • Reworked the unit behavior code, and there will be minor changes to how some units act.
  • Removed the Territory AI Prototype option
  • Added a new option to toggle the territory visuals
  • Mop UI now also erases territory
  • Werewolves now regenerate health at night
  • Buffed vampire melee capabilities
  • Vampires can now gain health from melee
  • Vampire turrets can now see through fog
  • Increased Sarcophagus aggro radius
  • Increased Mummy's weakness to fire
  • Increased shotgun damage
  • Added unlocked padlock icons to unlocked premium items
  • Added icons to premium unlock screen
  • Play button is now blue
  • Added a few built-in levels
  • Paintballs now claim territory
  • Paintballs and Syringes now do 0 damage
  • Paintballs with a Team alliance always match the team color
  • Fixed paintball color flickering bug
  • Paintballs now have a chance to drop and splatter mid flight
  • Fixed some issues with fire particle effects
  • Fixed zombification removing units hair color
  • Fixed visual issue when large units are frozen
  • Added log to ninja teleport effect
  • Mind stealer projectile trail is now more transparent
  • Mind stealer projectiles now have alliance icons
  • Regenerating units now give off a particle effect when healing
  • Healing particles are now based on the amount healed, not random
  • Fixed ghouls having way too much health when loaded from save
  • Fixed other issues with loading health data from saves
  • Performance optimizations
September 2023
  • Fixed an issue which was causing crashes
September 2023
  • Added 2 more turret alliances
  • New premium Heatseeking Rocketlauncher Turret
  • Holy turrets are now blessed ;)
  • Added icons to main menu buttons
  • New "Healthy" icon
  • Changed medplate color to green
  • Changed spawner delay icons
  • Added some "hidden" debug settings, for my own use and for bug reports
  • Potentially fixed a bug where units would get stuck spinning
  • Potentially fixed some UI scaling bugs
September 2023
  • New free weapon: Revolvers
  • New premium weapon: 3 round burst rifle
  • Units can now go through barricades, but are slowed and take damage
  • New free Sandbags terrain, works like the old barricades
  • Levels now autosave when the app is navigated away from
  • New setting: Lockable hold buttons
  • Skeletons added to selection panel
  • Mops now clean units and terrain hit by paintballs
  • Added water bucket to mop icon
  • Renamed Spooky Mark to Skull Mark and updated its image
  • Updated Sarcophagus image
  • Sarcophagus no longer requires premium
  • Increased pistol damage
  • Zombie max health now has some slight random variation
  • Explosions no longer deal friendly fire
  • Changed survivor alliance icon
August 2023
  • Fixed a bug where you could not close the info panel after holding down a button on the selection panel
August 2023
  • New free 1 second spawner option
  • New premium "broken" 0 seconds spawner option
  • Tweaks to selection panel behavior and order
  • Small levels have slightly higher unit count limits
  • Loading levels now starts them paused
  • Play button now pulses slightly
  • Day/night rate now snaps to the old values
  • Day/night rate is now displayed on the drag UI
  • Updated spawner to show unit alliance
  • I had accidentally increased the turn speed for wandering units
  • Level size screen no longer counts the invisible border tiles. This basically means +2 max width and height for everyone :)
  • UI now adjusts to not be within device display cutouts
August 2023
  • New Territory AI Prototype setting.I'm planning major unit behavior changes, but it'll take a while to implement them well. For now, I hope you find this fun. It doesn't apply to all units yet, and is not well optimized.
  • New turret images with alliance icons & colors
  • New turret icons in the selection panel
  • Alliance icons in the selection panel
  • Changed the mind control indicator again
  • Cleaned up changelog text formatting
  • Couldn't save levels with more than 255 units or terrain
  • Added an error message if level cannot load, instead of crashing
  • Sun and moon can now be stopped
  • Fixed mud tiling visual issue
  • Fixed turret shell casings angle
  • Fixed turrets shooting before having their shot lined up
  • Fixed bugs related to infection and affliction indicators
  • Fixed angels and priests backing away when they should advance
August 2023
  • Added indicators when a unit has an infection or affliction
  • Added new indicators when a unit is mind controlled
  • Fixed sword not appearing in unit's hands
August 2023
  • No longer rendering the crates along the map border
  • Fixed hitbox on the settings page labels
  • Added more items to the changelog below
August 2023
  • New settings page
  • Setting to disable ground mess
  • Setting to disable screenshake
  • Turtlegun Tuesdays
  • Spawner's displays now go dark when it's unpowered
  • Updated the drag tip
August 2023
  • Major game engine rewrites
  • New Features:
  • Draggable unit placement
  • Draggable day-night cycle UI
  • Bigger levels, higher unit count limits
  • Standard turret now fires rapid projectiles
  • New free sniper turret works like the old standard turret
  • Ability to place grown ghouls
  • Added this changelog
  • Added privacy policy link
  • Updates:
  • Buffed Werewolves
  • Updated various UI
  • Bug fixes and polish
  • Removed paused overlay, replaced with play button
  • Probably more I forgot to take note of
April 2018
  • Bug fixes
  • Out on iOS as well
April 2018
  • Random weapon selection option
  • Minor bug fixes
March 2018
  • Increased UI size on larger devices
  • Fixed "continue" button not showing up after restarting the app
  • Increased strength of standard turret
March 2018
  • Ported to libGdx
  • Engine overhaul, should be more efficient now :D
  • Lots of minor tweaks and improvements :)
  • Larger map size
  • New Door terrain type
September 2015
  • First public release
  • I didn't keep good records of my changes at first
  • I purchased the full game and reinstalled it and now it says I don't have the full version.
    First, try the "Restore" button on the purchase page in-game. If that doesn't work, try the following:
    • For Google Play:
      Make sure you are logged into the Play Store with the same gmail account you used to buy the game. If you still cannot restore the purchase, email support@sandboxzombies.com with the Order Number of your purchase. You can find this in the email Google sent you when you purchased the game. Searching your emails for "Your Google Play Order Receipt" should help you find this. The Order Number will look something like "GPA.XXXX-XXXX-XXXX-XXXXX"
    • For iOS:
      Make sure you are logged into the App Store with the same account you used to buy the game. If you still cannot restore your purchase, email support@sandboxzombies.com with the Order ID for your purchase. You can find this in your order history.